Tellyporta Technology’s Da Best
Tabletop Scenics keeps doing amazing things, and their latest Orkenburg creation is no exception. The Orc Troop Transmitta has just been released, and I thought I’d put together a blog on how it could potentially be used in your games of Warhammer 40,000.
Orks in Warhammer 40K are known for their use of teleportation technology, which seems to work on a level that the Imperium of Mankind doesn’t understand. The Orc Troop Transmitta, to me, represents one of these strange teleportation portals in the best way possible. I can easily see a group of mekaniaks getting together and working to build one or more of these on a battlefield(with the help of their hapless grot assistants, of course).
Ork “tellyporta” technology has been used with great success in past ork battles, including the Third Battle for Armageddon. And nothing is more dangerous than an ork Big Mek with ideas and time on his hands…
Using an Orc Troop Transmitta on the Tabletop
One thing that the new edition of 40k is missing is decent terrain rules. There’s a lot of ambiguity in the rules as written, which I think requires some discussion with your opponent beforehand. That isn’t stopping me from coming up with some fun rules for the new Troop Transmitta, though!
I think this new terrain piece adds a lot of potential flavor to an ork army. Obviously the most basic use would be to allow it to teleport new ork units onto the battlefield. But that sounds… boring. So let’s kick that up a notch with some proppa ork flavor!
Orc Troop Transmitta: 100 points before upgrades
The Orc Troop Transmitta may at its base value of 100 points teleport in up 300 points of vehicles/units total. The biggest vehicles that will fit through the portal are Gorkanauts and Morkanauts.
It has 35 wounds, is Toughness 9, and has a 4+ armor save.
Kustom Force Field: 40 points – grants the Transmitta a 5+ Invulnerable Save
Bigger Capacitors: 50 points – increase the Transmitta’s teleport capability to 450 points worth of units/vehicles. Note that you are still limited to one unit/vehicle per turn(though units embarked in vehicles MAY be teleported in.
The Transmitta Mishap Table
You can see that I tried to come with rules that are both fun and yet not too overpowered – you’ll hit the Transmitta Mishap Table about 50% of the time, which seems to be about right for ork technology. Please feel free to use these rules in your own games of 40k and let me know your thoughts and comments!
I want to say a huge thank you to Tabletop Scenics, who provided these pictures of their new Orc Troop Transmitta when I asked. Go check out all of their Orkenburg scenery at Bits of War and add some great orc/ork terrain to your own gaming tables!